An independent gaming magazine for people who actually finish the game. Since 2024, we've been doing one simple thing — taking every game worth talking about, and actually talking about it.
By the time we started GAMEPULSE in 2024, the gaming press had been quietly hollowed out for years. SEO bait, embargoed praise, sponsored coverage dressed up as a review, and the slow creep of AI-generated "guide" pages — an industry that should have been the most loved by enthusiasts had become the one giving them the least to read.
We're not here to pretend this is a return to anything. We're not here to "fight" the trend either. We just figured: if there are still a few thousand people who, after rolling credits on a game, want to read someone actually engaging with it — there should be at least one place where that piece gets written.
That's GAMEPULSE. No paid coverage. No AI-assembled walkthroughs. No "best games ever made" listicles. What we publish takes time to read. We think it's worth your time.
In spring 2024, our editor-in-chief Marcus Reed opened a Notion page titled "Games Worth Talking About This Week." He emailed it to a dozen friends every Wednesday morning.
Three months in, that mailing list was 200 people. Six months in, 2,000. That was when we realized this might not be a hobby — there was a real, underserved audience for games coverage that took itself seriously.
In 2025 we incorporated. Today GAMEPULSE has six full-time editors, twelve contract writers, and over 18,000 newsletter subscribers. We still ship every Wednesday at 9 AM Eastern. That part won't change.
Every review and guide requires the writer to have completed the main campaign. For RPGs, we ask for a minimum of 60 hours. That's the floor, not the ceiling.
Every game is bought by the editorial team out of pocket. Sponsored posts, undisclosed promotions, embargoed messaging coordinated with PR — all hard lines we won't cross.
We don't pay by the word. If a piece can land in 3,000 words, we won't pad it to 8,000. But every claim we make, we stand behind.
Those words have been used to death. We spend the column inches on why and in what way a game works — not on superlatives that flatter the reader and tell them nothing.
A triple-A release and a five-person studio's debut get treated the same way at GAMEPULSE. If it's worth talking about, it's worth talking about — regardless of marketing budget.
Mistakes get a correction note in the article. Big ones get a re-published update. When readers email us to push back, we read it and we reply. That habit is the whole point.
A decade in hardcore action games. Former fighting-game tournament commentator. Covers Soulslikes and character action.
RPG lifer. From Final Fantasy VI through Baldur's Gate 3. Writes RPGs, open-world games, and narrative-led releases.
Former indie developer. Specializes in mechanical and numerical breakdowns. The person you ask when something is good and you can't say why.
Full-time indie player. Steam library north of 2,400 titles. Hunts down the games nobody is talking about yet — but should be.
Former publishing exec. Writes the business desk: layoffs, mergers, console wars, and what's actually happening behind the press releases.
YouTube veteran. Runs the GAMEPULSE video channel, designs covers, and produces every motion graphic on the site. Quietly fanatical about kerning.
We're always looking for contract writers. The bar is simple: you've played it, you've thought about it, and you'll stand behind your read. Rates start at $0.20–$0.80 per word, with no ceiling on the best work.
writers@gamepulse.bestWe don't run sponsored coverage, but we do work with conferences, podcast networks, and brand partners outside the editorial wall. Email us — we usually reply within two business days.
biz@gamepulse.bestWe get things wrong. Often. Factual errors, missed nuance, calls we should have walked back — please tell us. We respond within seven days and update the article publicly when we should.
corrections@gamepulse.bestFive hand-picked guides + three industry stories + one indie spotlight. No sponsored posts, no AI filler, no clickbait — just the magazine we'd want to read ourselves.
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